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Soartex Bump Mapping

Discussion in 'Ports & Clones' started by RadiationX, Jul 16, 2013.

  1. RadiationX

    RadiationX New Member

    Hello, i from Russia, please sorry for my "english". To me very like it texture pack, i recently install "bump mapping" shaders for minecraft and decided to made these texture with bump mapping :)
    If somebody made it texture, please sorry, i don't knew.
    Ready not all, but you can see what has been done.
    I hope someone is interested and these texture will be a useful.
    Screenshots click
    2013-07-16_16.36.54.jpg

    Attached Files:

  2. Shoeboxam

    Shoeboxam Administrator/ Invictus Staff Member

    Awesome work. I tried making these before, but your work is far better. Please continue, I'd love to have it in the pack.
  3. DrumMaster4

    DrumMaster4 Texture Reviewer / Moderator Staff Member

    Don't even know what bump mapping is, but man this looks awesome. I'm finding this add-on now.
  4. RadiationX

    RadiationX New Member

    First beta version for minecraft 1.4.7 C:
    All ready C:

    Install:
    This is add-on for soartex texture, move files of archive in soartex texture, include archive with shader in folder with shaders.

    Attached Files:

    GoldBattle and Shoeboxam like this.
  5. GoldBattle

    GoldBattle Administrator Staff Member

    Do you have a link to what shaders you use?
  6. Shoeboxam

    Shoeboxam Administrator/ Invictus Staff Member

    So I set myself up for 1.4.7 and installed this. Looks really nice, but I noticed a few bugs.


    1. Wow, that is a lot of blur. Could that be disabled or drastically lowered?
    2. Water looks tiled.
    3. Sand is white!
    4. Grass blocks have a green bottom edge.


    Also, be sure to extract this out to a folder based shaderpack or else the grass won't stick to the ground.

    Thanks for doing this RadiationX. Once you finish I'd love to release a special version of Soartex for this.
    RadiationX likes this.
  7. RadiationX

    RadiationX New Member

    Work suspended at 2-3days.
    I will answer later.
    Urgently need to make a website
  8. Shoeboxam

    Shoeboxam Administrator/ Invictus Staff Member

    I've been messing with these more, and I made a few tweaks to the textures you posted. I must be having graphics card problems, because sometimes the grass appears to be swaying and sometimes only the flowers. Sometimes the plants disconnect from the ground and float around everywhere. Sometimes the bumpmapping doesn't load at all. Blur has mysteriously stopped altogether.

    Noon also messes up the grass.

    I don't want this to be a support thread for me to get started on shaders, but I can't give you very much help with this. I'll still download and try to test your stuff though! :D I love that you've started work on this, it just needs some cleanup. The main problem I'm seeing is that many of the textures have invaded each other and it's causing edges to bug out ingame.
  9. RadiationX

    RadiationX New Member

    http://daxnitro.wikia.com/wiki/Shaders_2.0

    1.yes, but i don't know how to do it. Edit final.fsh, but i don't know how edit :(
    2,3,4 fixed :)

    There is another problem, the continuation of the texture block at a certain angle ... That's what I really do not know how to fix it :(

    Maybe blame the video card.

    I do not know much English. and the translator does not help much. sorry, I cannot understand you correctly.

    --------------------------------------------------
    Meet the beta2 C:
    Fixed: grass, ground, sand, stone slab, shine on blocks.
    New: bump maping stone, bump mapping ore, bump mapping stone slab.

    Attached Files:

  10. RadiationX

    RadiationX New Member

    First beta for minecraft 1.5.2
    General group texture complete.
    Shader by Sildurs (v11 RC2.1 Nvidia).

    Attached Files:

    Shoeboxam likes this.
  11. RadiationX

    RadiationX New Member

    If comebody want help me, write me please C:
  12. justin_a_

    justin_a_ Well-Known Member

    Where did you find a bumpmap compatible version for 1.5.2? I'd help as i had started doing some a while ago but decided to just wait till the whole texture thing changed.
  13. GoldBattle

    GoldBattle Administrator Staff Member

  14. Shoeboxam

    Shoeboxam Administrator/ Invictus Staff Member

    GoldBattle likes this.
  15. GoldBattle

    GoldBattle Administrator Staff Member

    Is it possible to bump map on a item, to make a 3d item?
  16. GoldBattle

    GoldBattle Administrator Staff Member

    I set everything up, and I am seeing some problems. Is the normal with bump mapping? In the past this is not what i remember how it was. It is lovely to play with the pack, but i can't stand the glitches. Is this related to the textures? or to the shaders?

    RadiationX likes this.
  17. RadiationX

    RadiationX New Member

    SOOOOOORRRYYYYY.
    I mixed up my shaders with original

    Attached Files:

  18. GoldBattle

    GoldBattle Administrator Staff Member

    Great stuff, it is working a lot better.

    I noticed that all the blocks that have ctm, like wool and some of the logs, do not have bump mapping. I am wondering if this is because ctm overrides it? I am wondering if you create a bump map for a ctm wool, if it will show up and bumped/rendered now. Not sure if that is possible or you have to default to not having ctm support.

    Edit: forgot to say, but the glowstone did not looked like it was mapped.

  19. RadiationX

    RadiationX New Member

    Help me please :'(
    too much texture for edited to bump mapping:(

    Continue to work
    HEEELP.jpg
  20. GoldBattle

    GoldBattle Administrator Staff Member

    How do you create a bump map for something?
  21. RadiationX

    RadiationX New Member

    It was not as scary as I thought.
    One will try to do everything ... wait C:
    GoldBattle likes this.
  22. Shoeboxam

    Shoeboxam Administrator/ Invictus Staff Member

    I can remove any CTM that is causing too much stress.

    Don't worry about the 1.6 conversion when that comes around, I want to help and can handle that.

    *shakes fist at integrated graphics cards*
  23. RadiationX

    RadiationX New Member

    Edited wool in CTM... ctm zip archive size 30mbo_O
    Internet does not allow to upload files this size... max upload speed 32kb\s:(
  24. Shoeboxam

    Shoeboxam Administrator/ Invictus Staff Member

    Could you upload the bumpmaps for one color? I can make them work on all the colors.
  25. RadiationX

    RadiationX New Member

    Will do so.Today I will complete the remaining textures and unloaded.
  26. RadiationX

    RadiationX New Member

    Files from archive "wool.zip" move to folder with textures for wool, I think you have understood me.
    Shaders for beta2.
    Fixed some textures.
    I did all I could.

    Shaders can be corrected.
    For beta1:
    1.Open archive with shaders
    2.Open the file "gbuffers_terrain.fsh"
    3.Find line at the top of the file starts with "const vec3 intervalmult ..."
    4.In the following line to insert const vec3 intervalMult = vec3 (0.00024, 0.00024, 0.2);
    For beta 2:
    1.Repeat paragraphs 1-3
    2.In the following line to insert const vec3 intervalMult = vec3 (0.00012, 0.00012, 0.15);
    And do not forget to remove the "/ /" before the mode is activated.
    And do not forget to put "/ /" in front of a switched mode.

    Attached Files:

    Shoeboxam likes this.
  27. dmleezen

    dmleezen Well-Known Member

    When would you update it for 1.6 or 1.7?
  28. RadiationX

    RadiationX New Member

    I? Never.
    I ceased game in minecraft and do texturepack.

    Sorry.
    I hope there is a craftsman and continue my work
    Shoeboxam likes this.

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