TEXTURE SUMMARY -Read this for basics: http://www.minecraftforum.net/topic/870780-biome-palette-template-for-v12-updated-20feb2012/ -pinefoliagecolor.png edits pine trees (unmade, best left that way IMO) -birchfoliagecolor.png edits birch trees -swampgrasscolor.png edits the grass color in swamps -swampfoliagecolor.png edits the tree color in swamps -watercolorX.png edits the color of water per biome. It affects water itself, drips, flowing water and water animations, used by Custom Colors only if hex value for water is set to ffffff in the color.properties file (Not made yet). -Custom biome palettes can be made for any block in the terrain.png and can be overlaid on animations. More information by Kahr: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler You can also assign a custom biome palette to any standard block. Here "standard" means any block that does not already have its own special coloring. In MCP terms, this is any Block subclass that does not override the colorMultiplier method. Create a 256x256 bitmap, then in color.properties add a line palette.block.<path>=<list of="" block="" ids=""> For example, to use /misc/stonecolor.png with all stone and ore blocks, use palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74 To further restrict the palette by block metadata, use the syntax <id>:<metadata>, e.g., 43 would affect all double slabs, 43:1 would apply to only sandstone double slabs.