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Archived Advanced CTM

Discussion in 'MCPatcher' started by Disaster86, Oct 28, 2012.

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  1. Disaster86

    Disaster86 Minecraft Modder

    MCPatcher's code can now handle more than the old CTM mod.

    There are currently 8 methods of texture manipulation.
    The last 5 are covered in this thread.
    I'm not entirely sure what 'Top' or 'Fixed' actually do but here's some information on how to use them:
    A Texture Artist's Guide to the Galaxy... I mean MCPatcher.
    Please post your special 3-8 work here.
  2. Shoeboxam

    Shoeboxam Administrator/ Invictus Staff Member

    That is pretty cool.
    - Disaster86
  3. Disaster86

    Disaster86 Minecraft Modder

    Here's a code I pillaged from the forum thread.
    Code:
    source=/ctm/verticalctm.png
    method=vertical
    tiles=0-3
    It can be used for alternating a texture vertically.
    I have used it for creating pillars.
    Pillars?! (open)
    2012-10-28_14.28.54.png
    Here is the texture I made for it.
    Pillars... (open)
    pillar11.png
    Yes, so as you can see, the first slab is the bottom of frame 3 (4th frame).
    The second slab is the top of frame 3, and then after placing the 3rd slab, it is now frame 0 with half of frame 1.
    After reaching 2 blocks high it becomes frame 0 and frame 3.

    Quite confusing, in theory, but relatively simple to produce.
    I find my test texture too bland so feel free to make your own and submit it.
    pillar1.png (open)
    pillar1.png
    terrain5.properties (open)
    source=/ctm/pillar1.png
    method=vertical
    tiles=0-3

    #StoneSlabs
    The Temple of Soar (open)
    2012-10-28_17.24.49.png
    Ben likes this.
  4. Tudoreleuu

    Tudoreleuu Well-Known Member

    Hah hah, wow. Nice temple. Fix vine CTM and you can have my babies.

    Also, maybe a betterglass CTM for glass, without the bars. The bars are nice but.. meh, not my type.
  5. Disaster86

    Disaster86 Minecraft Modder

    We have a betterglass CTM, it's being added soon. look in the forum XD
  6. Sheynx

    Sheynx Well-Known Member Retired Staff

    Tech aside, I want prettier pillars. XD
  7. Tudoreleuu

    Tudoreleuu Well-Known Member

    plsno.

    No, really, I use my slabs for their large brick ctm.
  8. Shoeboxam

    Shoeboxam Administrator/ Invictus Staff Member

    Tell Kahr to fix it! XD

    I made a whole CTM sheet of vines, but vines don't work on the CTM method for some reason. It's funky, they work on the vertical layer. That's why we've got what we've got now. ;)


    Disaster, I like the concept but not the texture. :/
  9. Disaster86

    Disaster86 Minecraft Modder

    Something more along the lines of this?
    Decorative (open)
    2012-10-28_21.01.45.png
    I know I need to make those bottom slabs make sense and make the bottoms/tops of the pillars larger, but you get the jist.
  10. Sheynx

    Sheynx Well-Known Member Retired Staff

    Not quite Soartex. Try them lighter, shiny shade, ya'know.
  11. Disaster86

    Disaster86 Minecraft Modder

    Yes, I did say I wasn't going to do the texture, and I'm not entirely sure how I can make a decorative pillar that makes sense at all points.
    These two were just to try the feature, I'll keep working on the texture unless someone takes over.
    That's because they're not, I stole the decoration part from Millenaire XD
  12. Disaster86

    Disaster86 Minecraft Modder

    Using 'fixed' CTM, you can alter block faces with a simple code.
    Here's a demonstration.
    Result (open)
    2012-11-12_00.02.17.png 2012-11-12_00.02.31.png
    Texture (open)
    Lamps.png
    Here's the codes needed for it to function!
    Code:
    source=/ctm/texture.png
    method=fixed
    faces=top, bottom, north, west, south, east
    tiles=0, 1, 2, 3, etc.
    Code:
    source=/ctm/lamps.png
    method=fixed
    faces=top
    tiles=0
    source refers to the texture file with the tiles on it, same as always.
    method will stay as fixed for this tutorial
    faces will determine with part of the block is changed, this won't work well with positionable blocks like furnaces
    tiles means which block from the texture is used
  13. Shoeboxam

    Shoeboxam Administrator/ Invictus Staff Member

    It works fine with positionable blocks, just use tileID, not blockID.
    If I recall correctly, the fixed method only uses one tile.
    Commas aren't needed anywhere, either.
    The last time I checked, Optifine doesn't have support for the fixed method. Correct me if I'm wrong.

    Good on ya for making a tutorial, but I see no need to change the lamps.
  14. Disaster86

    Disaster86 Minecraft Modder

    It was just an example, I got bored XD
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